However, the real prizes in God of War: Ascension are the actual boss battles. For not including many actual boss battles, this is a welcome consolation prize. God of War: Ascension is a game of very few boss encounters, but as a consolation of sorts, many of the larger enemy types from past games have been turned into full-fledged mini-bosses which require skill and planning to defeat. Enemies in this game tend to resemble sponges that require substantial damage to take down, which is different from past installments whose foes overwhelmed the player through numbers rather than by sheer bulk. The usage of enemies in God of War: Ascension has been adjusted in concert with the fighting changes as well. The final moments of the story do stand out in a positive way by providing a rare glimpse of Kratos’s humanity but fail to make a strong impact due to how late they occur in the overall experience. For instance, it feels as though the flashback sequences exist solely as ways to extend the length of the game rather than to illuminate new mysteries and revelations about Kratos’s condition.įurthermore, the story often feels disconnected from the established God of War lore, neglecting to illuminate Kratos’s fascinating origin story as a Spartan warrior and subsequently failing to provide a convincing circumstance for the continuation of Kratos’s journey in the story-sequel, Chains of Olympus. The story has an interesting premise, and that makes it all the more disappointing that its execution does not live up to its ambition. The story is furthered by a series of cut scenes that bring us back even further in the God of War timeline to the days when Kratos was a Spartan warrior with wife and child intact. Many of the game’s areas are presented through a series of flashbacks which lead up to the Furies’ successful capture and imprisonment of Kratos.
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